﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#include "GmUiInplaceEdit.h"
#include "Vector3d.h"
#include "Vector2i.h"
#include "UiEditModeUtils.h"

#include "EnableCompileWarning_The_LAST_IncludeInCpp.h"

using namespace gcmp;

namespace
{
    void InitRibbon()
    {
        // 在主程序中配置Ribbon
    }

    void CleanBeforeUnloadAddin()
    {
    }
}

extern "C" __declspec(dllexport) void InitializeAddin()
{
    InitRibbon();
}

extern "C" __declspec(dllexport) void UnInitializeAddin()
{
    CleanBeforeUnloadAddin();

    // 注销指定模块内的所有在平台注册过的自定义Ui层编辑模式行为
    gcmp::UiEditModeUtils::UnregisterUiEditModeBehaviorInModule(L"GmUiInplaceEdit");
}

extern "C" __declspec(dllexport) void OnMouseMoveEvent(const Vector3d& mousePos, const Vector2i& viewPos)
{

}
